Return To Driza: Bathhouse

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Posted in DAZ | Poser | Carrara, Scenes & Props

The original Driza: Walled Desert City was initially inspired by a Star Wars game environment, but evolved during construction into something less SF, more historical fantasy, and became my most popular model. After a while I retextured it, enhancing its realism, but I always intended to rebuild it in close-up.

Before I did, I developed the Lemuria series, suggested by ancient Babylon, but excessive mesh detail meant larger files and slower renders.

At last, Return To Driza finds the middle path: moderate-resolution modelling, with photo-based high-resolution textures, for convincing renders at high speed. In the Poser version, every door and window shutter opens independently, to reveal interior walls and dirt floors. With only one or two Return To Driza components, building a townscape takes just a minute or two; but the more elements you include, the more complex and interesting the result. The designs, meanwhile, are intentionally generic enough that you could be building Cimmeria or Jerusalem, Babylon or Barsoom.

Return To Driza: Tenements
Return To Driza: Hotel With Stables


  1. Profile photo of DesertRat(US)


    November 19, 2012

    File is in the catalog:

    Link broken
    But don’t panic! All is not lost.

    Search for what you are looking for in the catalog.

  2. Profile photo of


    May 30, 2013

    Thanks for sharing 😉
    @Desert Rat, where is the catalog these days? just can’t seems to find it anymore 🙁

  3. Profile photo of DesertRat(US)


    May 30, 2013

    HeavenlyPix, the catalog is no longer searchable, if there’s a file posted that’s not available you need to send Agata a site mail requesting it.

  4. Profile photo of


    May 30, 2013

    Thanks for letting me know Desert Rat 😉

  5. Profile photo of


    June 3, 2013

    (¯`•.•´¯) (¯`•.•´¯)
    `•.¸(¯`•.•´¯)¸ .•
    ×°× ` •.¸.•´ ×°×

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