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Daz Studio Content Creation Mastery Parts 4 and 5 : Rigging & Morphing Props

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Posted in DAZ Studio, Training | Plug-ins | Soft

Two modules with over 4 hours of tuition in HD quality recordings from live webinars, recorded from the presenter’s own desktop. Sessions include Q&A with the attendees.

This is a complete detailed step by step guide on how to rig and morph props, essential knowledge for DAZ Studio content creators.

This product contains two webinar recordings of approximately 2 hours each.

MODULE 4 – “EXPLORING” : RIGGING A RIGID PROP

Explore the possibilities of rigging.

We’ll discuss in which cases a rigged bone structure is preferable to morphs, and we’ll look at the various rigging types available in Daz Studio. I’ll show you how to rig a prop from scratch and I’ll give you an introduction to weight painting. We’ll look into ERC in detail – how to link dials together and control them by another dial, and you’ll learn how to use keyed ERC for a very precise control over your mesh’s features.”

MODULE 4 CONTENT : RIGGING STAND ALONE PROPS

– Difference between morphs and rigged movement

– How to rig an item from scratch

– Rigging types

– Introduction to weight painting

– Setting up dependencies (ERC)

– Keyed ERC for precise control

– Rigging

MODULE 5 – “ADAPTING” : MORPHING

When you have your mesh finally in Daz Studio you can also adapt it to your liking – using morphs. In this module we’re going to talk about morphs: how they work, how you can use them, and above all how to create them. I’ll show you different methods to create morphs and different ways to load them into Daz Studio. I’ll also share my methods for dealing with tricky layered parts.”

MODULE 5 CONTENT : MORPHING

– Using DS deformers

– Using external software

– Tricks for morphing in ZBrush (masking)

– Adjusting the rigging to the new shape

– Pitfalls

ABOUT THIS SERIES

In this webinar series I’ll take you through the various stages of the creation process, from planning your project over modelling and UV mapping to rigging, morphing, texturing, rendering and packing up. We will cover each “leg” of this journey in detail and you’ll get lots of useful information, tips and tricks. I’ll show you various methods and workflows and discuss the pros and cons of each so you can make informed choices for your own personal workflow.

I’m covering the creation process using an upcoming product as an example. I’ll show you how to create a suitcase and a duffel bag

Presenter : Esha
Esha lives in Austria and has been creating 3D products for nearly 12 years.
She has created content for Smith Micro and Daz and is an active vendor at daz3d.com.
When Daz released the Developer Tools for Daz Studio in 2008 she integrated them into her workflow and has been working with Daz Studio, alongside Poser, ever since. In recent years she has been focusing on DS for product development.
Esha’s favourite tools include Daz Studio, Poser, ZBrush, Wings3D, Xfrog, Marvelous Designer, UVLayout and Photoshop. In all of these she is a self-taught artist, basing her skills on years of experience and numerous online tutorials. She fully understands the difficulties of moving from Poser to Daz Studio, having made that journey herself, and enjoys passing on her Studio know-how to new users.
Esha also has several years of experience in teaching adults. She firmly believes that the best way to learn is to actively do something yourself, so she favours a hands-on approach in teaching.
Knowing only too well how tiresome it is to gather scraps of information all over the web she wants to provide comprehensive webinars that really offer solid information. Moving from the basics to advanced procedures she takes care to make sure that her audience will be able to follow her courses smoothly.
In her spare time Esha loves listening to classical music, baking muffins and collecting cat photos.

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