Valerie is a precision made, high quality character for V4. Fit and powerful, ready for action! Her beautiful face and figure are custom sculpted to extract unique graceful curve and form from the v4 model. Her texture maps have been created with care to retain maximum detail yet enhance tonal quality from high resolution photos. In addition her unique mapping strategy employs dual color maps, a primary color map and a secondary offsetting color map placed in the translucent node. This mapping configuration provides visual depth, subtle skin tones and beautiful renders even with the simplest of light setups. Every image in this presentation utilized only basic built-in Poser lighting with no manipulation. (?country? or ?single source white?) Valerie includes: INJ/REM for custom figure morph. INJ for texture/material setups. INJ/REM for lip colors, eye reflection map, and eyeball shadow. (eyeball shadow creates a shadow under the upper eyelid for enhanced realism) 4096×4096 primary color maps 3000×3000 secondary color maps 3000×3000 bump and spec maps 3000×3000 eye maps (primary and secondary) 3000×3000 lipgloss map 2048×2048 eyelash maps (color and transparency) 2048×2048 eye reflection maps (color and transparency) Hair and swimsuit not included. Hair by Kozaburo (came with Poser) Swimsuit by me.