UberSurface2 Layered Shader for DAZ Studio

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Posted in DAZ | Poser | Carrara, Lighting & Scripts

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UberSurface2 is the follow up to the popular UberSurface and Elite Human Surface Shaders. Quickly upgrade all the products in your library with a more realistic look including improved Subsurface Scattering, new layered material capabilities, render optimizations, enhanced shadow control and more.

This Product has been updated to support DAZ Studio 4!

US2 is a layered shader giving you the features of 2 UberSurface shaders on top of each other with multiple blend options
Layered Diffuse, Specular, Reflection, Bump, Displacement, Normal Map, Velvet, and Ambient.
Choose between Add, Multiply and Mask Blend layer blend modes.
Apply blur, gamma, contrast and invert operations to the blend mask.
Separate tiling controls for Layer1, Layer2 and the Layer2 Mask.
Improves Subsurface Scattering
Absorption Color and Strength controls
Scatter Color and Strength controls
11 Subsurface MAT presets
Skin1
Skin2
Skin3
Skin4
Apple
Meat1
Meat2
Marble
Cream
Skim Milk
Potato
Increased control over indirect lighting and reflection bounces in order to optimize render times.
Fresnel controls now affect Specular for more realistic effects.
Normal Mapping support
Control shadow casting/receiving at the surface level.
Includes 10 2048×2048 tileable textures with MAT presets–perfect for adding a second layer of interest to existing materials.
Cell
Corroded
Dust
Gauze
Dust
Plasma
Scratched Metal
Scratched paint
Stain
Stucco
Complete online documentation at UberSurface 2 documentation link

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