Uber Skin for V4

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US_promo_01

A advanced Sci-Fi set for Victoria 4. The muscles of the exoskeleton is much increased human power and accelerate reaction.

Features:
5 high quality second skin materials for V4 (separately for the body and gloves)
5 materials for helmet and boots
DAZ Studio materials presets.
The helmet has a visor and glass that can be opened.
Product Includes:

!onform objects for Victoria 4.2:

US_Helmet
US_Boots
Smart-Morphs for US_Boots:

FBMG4TheGirlBODY ( The Girl 4 )

MAT poses:

!BootsZeroMat
!GlovesZeroMat
!HelmetZeroMat
!SuitZeroMap
US_BootsMat1
US_BootsMat2
US_BootsMat3
US_BootsMat4
US_BootsMat5
US_GlovesMat1
US_GlovesMat2
US_GlovesMat3
US_GlovesMat4
US_GlovesMat5
US_HelmetMat1
US_HelmetMat2
US_HelmetMat3
US_HelmetMat4
US_HelmetMat5
US_SuitMat1
US_SuitMat2
US_SuitMat3
US_SuitMat4
US_SuitMat5
US_SuitMorph
US_SuitMorph_REM

Poses for US_Helmet:

Aiko4_Helmet
Girl4_Helmet
INJ and REM poses:
!INJ_GlovesMorph
!INJ_SuitMorph
!REM_GlovesMorph
!REM_SuitMorph

Additional Notes:
The second skin don’t need no morphs
In DAZ Studio before you change of material use the appropriate ZeroMat Pose and use “!INJ_GlovesMorph” for gloves.
Do not forget to activate in Poser “Use displacement map” in the “Render -> Render Settings”
For best results, use the “Morphs++”:
“NavelGone” for Abdomen,
“HipsSpandex” for Hip,
if you don’t use “US_BodySuit” (!INJ_SuitMorph pose).

Promotion Renders done in FireFly Poser Pro 2010, DAZ Studio 4
Tested in DAZ Studio 3/4 (Materials in DAZ Studio look a bit different than in the Poser)

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