The Lost World

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Posted in DAZ | Poser | Carrara, Scenes & Props

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The Lost World is a complex environment specifically designed for DAZ Studio 4.6+, which through object instancing allows you to deal with a large number of items. Along the development course I have been asked to make it compliant with Poser as well, and so I did; however, since Poser doesn’t support object instancing, longer load times and a 64bit system are required to handle such a complex environment.

The Lost World relies on several props: cliffs, uplands, hills are covered with flourishing vegetation made of palm trees, bushes and reeds; there are two large beaches and low hills, a high peak with a gigantic cave, and a tunnel on the east upland that connects to the outside world. All the props have been disposed to form a ring, but each ecosystem can be arranged to create a completely different layout. In fact, as you can see from the promo images, each ecosystem is an independent prop and can be used in a thousand ways.

The vegetation models have been produced with speed in mind, thus with a low polygon count and no alpha mapping.

Regarding water, there are three different shaders that can be used: a fully reflective one, a dark green murky and a complex water shader (accounting for both reflection and refraction). Each shader can be easily tweaked to change diffuse/reflection/refraction color, bump intensity, opacity and achieve the desired result.

Scenes: (.PZ3 and .DUF)
create Lost World
create Lost World (no plants)
toggle vegetation Script
Skydome: (.PP2 and .OBJ)
Sky: Classic Day
Light Preset: (.LT2 and .DUF)
Daylight
Props: (.PP2 and .OBJ, .DSA, .DUF)
Cliff East
Cliff West
Hill North
Hill South
Peak
Upland East
Upland West
Beach East
Beach South
Sea
Sea Bottom
Island – Sand Bottom
Sea with Caustics
Sea
Palm Tree (3 variations)
Vines (6 variations)
Reeds (3 variations)
Short Reeds
Material Presets:
All material poses for all the toolkit props
Sea – reflective surface
Sea – murky water
Sea – complex water shader
North Beach – bump map shader
South Beach – bump map shader
Textures Include:
26 Texture, Normal and Transparency Maps (4096 x 4096)
11 Texture and Transparency Maps (2048 x 2048)
8 Texture Maps (1024 x 1024)
2 Texture Maps (512 x 512)
DAZ Studio Material Presets (.DUF)
Poser Material Presets (.MC6)
Poser Material Poses (.PZ2)
Note for LAMH users: LAMH Player 1.06.6P or LAMH 1.07.03 Beta mandatory to allow a very fast loading of The Lost World.

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