Subsurface Gummy & Plastic Shaders

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Posted in DAZ | Poser | Carrara, FX


These shaders use heavy subsurface scattering to create the look of shiny, translucent plastic, milky glass and super soft gummy materials.

The presets make use of the advanced subsurface scattering features of the AoA Subsurface Shader, such as automatic back-scattering, procedural bump and tunable diffuse contribution.

Required: Link to post:
Subsurface Shader Base



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