Sturmovik Pack

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Posted in DAZ | Poser | Carrara, Scenes & Props, Transport

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?STURMOVIK Pack? by ThundeRRenderS 2008 This product has not been tested in DAZ Studio. STURMOVIK played a crucial role on the Eastern Front, and in Soviet opinion was the most decisive aircraft in the history of modern land warfare. STURMOVIK was a ground attack aircraft in the Second World War, produced by the Soviets in huge numbers. In combination with its successor, the Ilyushin IL-10, a total of 36,163 were built, making it the single most produced military aircraft as well as the third most produced aircraft in history (behind the Cessna 172 and the Polikarpov Po-2). So, finally, here is a predator bird that those ?VOGEL Guys? should worry about! After you load the “Sturmovik” airplane figure, you will notice that the propeller figure (or “prope” for short) is parented to the airplane figure. This was done for a few reasons. For example, you can animate the nose with propeller blades falling off of (or being mounted onto) the airplane fuselage. Also, in the Pose:STURMOVIK folder, you can mix and match fuselage colors with nose/propeller colors. This has other advantages; if you have, let’s say, 10 STURMOVIK airplanes on your screen at once, you can mix and match colors/textures for each fuselage and each nose/propeller independently. The nose/propeller figure has a morph which simulates bent propeller blades during a crash landing. You can also turn the provided “ROTATE” dial knob, to rotate the propeller blades in either direction (or animate them that way). You will also notice that the body itself has additional 29 morphs! This will give you more creative freedom since you can, for example, animate the landing gear doors opening, without the wheels coming down. Each gear door opens separately and each wheel comes down separately. Each flap/stabilizer is also independently operated. The pilot torso and gunner torso are not removable from the plane. However, there are morphs provided to remove/hide the pilot and/or gunner independently. In fact, several morphs are provided for both pilot and the gunner. You can also put the machinegun in the resting position or completely remove it. You can remove the antenna wire as well. The morphs are also provided for the under wing attachments. You can mount either bomb-carrying attachments or rocket-carrying attachments or remove all of them. Choose which armament you want to parent to the aircraft (there are 2 bombs and 8 rockets provided as props). The “WARBANNER” figure has 3 morphs and, needless to say, you can use it in other (WWII infantry) combat scenes. You can mount your banners on top of buildings. Several buildings are provided as props in addition to the ?AIRFIELD WWII” prop. By multiplying control tower, 2 barracks and 3 hangars, you can create an entire military complex! Note that on “BARRACK 2” there are morphs to open the front door or garage door. The “HANGAR 3” prop has two morphs as well (for front and rear door). Please note that the “AIRFIELD WWII” prop is really big so you may have to zoom out your camera to view it fully. One light preset has been also provided in your light:AIRPLANES” folder. Background sky prop is there also!

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