Finally, my most desired model is finished. I wanted to create spaceship cockpit for a long, long time. Something like ‘Raptor’ cockpit from ‘Galactica’ or dropship from ‘Spaceship Troopers’. I had some troubles to solve problems with camera obstructions in such confined, narrow space. At last, I decided to split cockpit in several props. That turned out to be good solution; You can pose characters and place cameras without obstructions and You can save CPU resources because You don’t need to place props outside camera’s FOV . Furthermore, You can place props in different combinations and make Your unique cockpit. Model is intended to be rendered from inside, but I created outer hull (around cockpit only, not the whole ship) so You can make some renders from outside, or trough cockpit’s glass. Although I stuffed interior with many buttons, switches and monitors, whole geometry is optimized along with hi-res textures, providing fast but detailed renders in Poser 5-7 and DAZ Studio.