Poser is a 3D universe to illustrate and animate in. Whether you’ve just begun your journey into graphics or you’re a seasoned professional, Poser is your gateway to an experience that is infinitely creative. Design your 3D world with gigabytes of included content from Poser’s library. Set the scene with real-world props and 3D elements. Populate and animate scenes with ready-to-pose, fully textured animals and humans. Start making 3D art and animation in minutes.
Whether you create for interactive media, animation or the web, there’s always a need to integrate the human form. Poser delivers the power of interactive 3D figure design, offering infinite opportunities to portray human diversity, form and expression. Design with the human form for art, illustration, animation, comics, web, print, education, medical visualization, games, storyboarding, pre-visualization and more!
Poser makes working with the human form easily accessible with an intuitive user interface. Human and animal models are included for you to start designing and posing immediately. Click-and-drag to sculpt faces, pose body parts, or create various ethnic varieties. For those who require finer control; full body morphs, facial expression morphs, and bone rigging are available for any figure. All features and models are provided in a natural 3D environment for realistic depth, lighting and shadowing on any figure in any pose. Quickly and easily create shape variations with Poser’s brush based morphing tools.
With Poser, human and animal models are prepared for you to start designing and posing immediately. Figures are pre-rigged so artists can click-and-drag to pose body parts, sculpt faces, or create ethnic varieties. Thousands of poses, morphs, clothing, hair, materials, and accessories are included.
Poser’s powerful lighting and rendering tools deliver high-quality artistic effects. Create renders with natural lighting, shadows, subsurface scattering for realistic looking skin, caustics and volumetrics for smoke, fog and cloud effects. Customize your final output in many styles, including photorealism, sketch, cartoon, silhouette, real-time comic book mode and more.
Poser’s animation tools help you create stunning, realistic animations without much of the repetitive work involved in animating figures. Poser includes automatic keyframe creation, non-linear animation, lip syncing and a walk simulator to simplify the animation process.
Dynamic props and bullet physics move with your figure and add realism, bounce and jiggle to your animations. Clothing, table cloth, curtains drape and deform just as they do in real-life, while hair can be grown, styled and controlled dynamically as if blown by the wind.
Fit for Professional Creative Environments, PoserFusion plug-ins transform Poser into a character animation pipeline that will transport your Poser scenes into 3ds Max, Maya, CINEMA 4D and LightWave. Perfect for users working in industrial and architectural design, pre-visualization, theatrical set design, gaming prototype development, storyboarding, illustration and animation. PoserFusion will enable you to add 3D Poser characters to any project, saving you time and resources.
Poser Pro 11 System Requirements:
– Windows 7, 8.1, or 10 with latest update (64-bit OS required for 64-bit installation)
– 1.3 GHz Pentium 4 or newer, Athlon 64 or newer (1.65 GHz or faster recommended)
– 1 GB system RAM (4 GB or more recommended)
– OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon required for advanced real-time preview features)
– 24-bit color display, 1440 x 900 minimum resolution
– 3 GB free hard disk space (6 GB recommended)
– DVD-ROM drive (physical product only)
– Internet connection required for Content Paradise
– Windows® Internet Explorer® 9 or newer
– Product requires your choice of online or offline activation
What’s New :
SR5 Enhancements and Fixes, by Category
? Now dirtying scene flag for all commands (undo and redo).
? Now prompting user to locate missing PMD files.
? Frame selected now works properly for non-orbiting cameras.
? Corrected behavior of loading alternate keyboard shortcuts, now properly interpreting keyboard ID.
? Now preventing loss of undo commands when multiple actions are performed in rapid succession in Document window.
? Optimized logic around prioritizing Runtime search when user has a large number of Runtimes.
? Color picker now works with Microsoft Surface or Wacom Bamboo pen input (Windows only).
? Duplicating a parented prop no longer results in an errant dialog.
? Now accepting lower case previous serial numbers in Personalize dialog.
? Fixed undo of figure deletion so that it properly restores props constrained to body parts.
? Fixed a problem that caused spurious node adoption in Hierarchy selection dialog when clicking checkboxes/visibility toggle.
? Fixed case where unexpected parameter types found on actors would cause instability upon loading scene.
? Now restoring proper locale after 3rd party shell extension left it set wrong in Save As… dialog (Windows, regions with comma decimal separator only)
? New materials now have a default transparency falloff of 0.0.
? Poser 4 style trans map/bump map material blocks in a PZ3 file won’t affect gamma of the texture anymore.
? Fixed a problem with undo of value changes on compound node inputs.
? Now displaying frame range to be deleted when reducing number of frames in scene.
? Fixed a problem with reading Bullet physics simulation names where name collisions were being handled incorrectly.
? Graph palette: Improved performance and robustness of audio playback during scrubbing
? Graph palette: Improved reliability of making changes to animation layers.
? Graph palette: Improved reliability of undoing changes to animation layers
? Animation palette: Collapse all layers is now undoable.
? Animation palette: Reintroduced missing Play Range and Sound Range label text.
? Fixed case where keyframes at the end of a sequence imported via BVH weren’t deletable.
? Fixed case were rotations were being zeroed before the current frame upon BVH import.
? Fixed a problem where Undo/Redo of certain actions (e.g. Importing BVH) could result in loss of keyframes.
? Make Movie: Fixed case where ProRes 4444 encoding would result in alpha channel only (OS X 10.9, Preview render engine only).
? Lights with negative intensities no longer cause hardware shaded preview to turn black.
? Fixed case where shrinking viewport below depth map shadow size would cause instability (Intel Hardware Shading OS X Mavericks only).
? Fixed a problem with display of transparency when loading a material pose from the library.
? Improved preview of normal maps on Simple Bones Single Skin and Poser Unimesh-skinned figures.
? Fixed double drawing of actors marked to subdivide separately in Outline display styles.
? Improved look of Indirect Diffuse Light without Irradiance Caching.
? Now allowing more than 256 lights per scene.
? Improved stability of multithreaded FireFly rendering.
? Fixed problems with disappearing geometries in renders caused by figure ID change during parsing.
? Improved raytraced shadow terminator on coarsely tesselated objects.
? Fixed case where 3D motion blur would not be applied to objects with smooth polygons.
? Fixed case where pixels at the edge of the frame could be omitted.
? Hierarchy editor: Can now perform deletion/visibility toggle/reparent on multiple selected items.
? Fixed a problem where morph targets with no master parameters weren’t showing up in deletion dialog.
? Group editor: Fixed case involving vertex groups where deleting polygons would eventually cause instability.
? Group editor: Fixed a problem with logic for growing polygon edge loops in certain cases.
? Properties palette: Added Enable Legacy Welding option to restore pre-10.0.x welding behavior for those figures that rely on it.
? Restored Wave deformer functionality and saving of settings.
? Fixed case where scale channels would get reordered during file save.
? Morphs of attached props are no longer listed twice when selecting morphs for figure polygon reduction (Pro Game Dev only).
? Improved results after applying polygon reduction to a body part of a Poser Unimesh-skinned figure (Pro Game Dev only).
? Fixed case where parameters were lost during combining figures. (Pro Game Dev only).
? Now deleting unused vertices when an exported OBJ is welded at body part seams.
? Restored 3DS import functionality.
? Improved stability importing certain OBJs.
? Improved animation import (COLLADA only).
? Added <animation_clip> support (COLLADA export only).
? Corrected WorldVertices() and WorldNormals() output.
1. You must be offline, use hosts file or have a firewall ready to block: “my.nalpeiron.com”.
2. After you run Poser, enter any name and email along with a serial from the keymaker.
3. Untick “I would like to receive periodic communications from Smith Micro” and “Allow this application to send analytics information to Smith Micro”.
4. Press “OK”. Then press “Activate”. Next press “Activate Manually…”.
5. Press “Create Activation Request…” then save it somewhere. Click “Activate” in keymaker and select the request.
6. The file “activation_certificate.txt” is saved in the same directory. Press “Select File…” inside Poser. Press “Activate”.