Sci-Fi ORC animated character by Sasha Ollik

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Posted in Animation, Creatures, DAZ | Poser | Carrara, Sci-Fi

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Animated model with 31 animations (!), 5506 polys, 1 LOD stage (2785 polys), two 2048x2048px textures (body and weapon) in tga format.
DTS format have separate DSQ files for each animation and properly resized.

Available 3d model formats:

? 3DStudioMAX(MAX)
? UnityPackage (Unity)
? FBX (3DStudioMax)
? dts (Torque, with dsq files for each animation)
? B3D (BlitzBasic)
? DBO (DarkBasic)
? ms3d (Milkshape)
? Collada (3DStudioMax)
? x (DirectX)
? mdl (3DGameStudio, boned animations)
? u3d (Ultimate Unwrap3D)
? PSK, PSA (Unreal DK)

Animation Frame Ranges:

? bounce_back 0-19
? bounce_front 20-39
? bounce_left 40-59
? bounce_right 60-79
? crouch_idle 80-104
? crouch_move 105-129
? crouch_throw 130-166
? swim_idle 167-186
? swim_move 187-216
? getup_back 217-246
? getup_front 247-276
? grenade 278-314
? impact_back 315-334
? impact_front 335-354
? impact_left 355-374
? impact_right 375-394
? walk 395-419
? spawn 420-439
? strafe_left 441-460
? strafe_right 461-480
? weapon_crouchidle 481-505
? weapon_crouchmove 506-530
? weapon_crouchreload 531-570
? weapon_idle 571-595
? weapon_movefast 596-610
? weapon_moveslow 611-629
? weapon_reload 630-679
? weapon_spawn 680-699
? weapon_strafeleft 700-719
? weapon_straferight 720-739
? run 740-758

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