Rigging Original Figures in DS4 Pro

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Posted in DAZ Studio, Training | Plug-ins | Soft

BlondieRiggingVendor1

At last– a comprehensive tutorial on rigging original figures in DAZ Studio 4 Pro, covering every step of the process: grouping, rigging, assigning joint rotations and limits, weight-mapping, bulge-mapping, and adding ghost bones. The tutorial includes explanations of the various concepts involved, including understanding ‘3-D space’ and joint rotation order.

The tutorial is designed for all skill levels. Even if you’re a complete beginner and have never rigged anything before, this tutorial will take you through the entire process, step by step, from ungrouped, ‘raw’ object to fully rigged and weight-mapped figure.

The tutorial comes with a ‘gingerbread man’ model for you to use in following the lessons. (You can also use some other model if you wish.) The information is presented in clear, easy-to-follow steps, and accompanied by plenty of illustrations. Whether you want to create an original, stand-alone figure, or create an add-on figures for geo-grafting, or just learn more about weight-mapping and adding ghost bones for use in clothing creation, this tutorial will teach you all the basics you need to know.

The tutorial is in .PDF format, with bookmarks and table of contents.

BlondieRigging1

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Comments

  1. Profile photo of tigger_fan2

    tigger_fan2

    January 14, 2013

    I’ve thought about learning this, now I have no excuse to put it off. Thanks, Eddie!

  2. Profile photo of k2osiris

    k2osiris

    January 14, 2013

    thank you thank you! 🙂
    this is very useful for me
    many thanks Eddie

  3. Profile photo of

    Stefan Miller

    March 19, 2013

    need to learn how to do this – then i can be a vendor and find my stuff here for free – lol

  4. Profile photo of

    Stefan Miller

    March 19, 2013

    Sorry forgot to say thank you – cheers Eddie

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