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Daz Studio Content Creation Mastery Part 8 : Rendering Top Promos & Preparing Products for Sale

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Posted in DAZ Studio, Training | Plug-ins | Soft

MODULE 8 of 8 of the Daz Content Creation Mastery series

Rendering Promos, Testing and Packing Up For Uploading

Two HD quality tutorial webinar recordings presented by Esha spanning three hours of instruction.

“For a successful product release you need to present your work in the most attractive manner possible. You need to show to your prospective clients how great your product is and what it can do, and you need to make them want it.

We’ll discuss composition guidelines for promo renders, dos and don’ts, lighting tricks, postwork and how to create nice thumbnails. I’ll also show you where to find your files for packing them into a zip file.

I’ll also cover how to do your own alpha testing and how to work with the Quality Assurance team instead of against them.”.


Part 1

– Top composition guidelines for promos, including color choices

– Essential Lighting Tips for 3DL and Iray

– Creating clear thumbnails

Part 2 :

– Where to find all the files

– Zipping it up

– Planning and executing your own alpha testing

– Uploading

– Best practices working with the QA process


In this webinar series I’ll take you through the various stages of the creation process, from planning your project over modelling and UV mapping to rigging, morphing, texturing, rendering and packing up. We will cover each “leg” of this journey in detail and you’ll get lots of useful information, tips and tricks. I’ll show you various methods and workflows and discuss the pros and cons of each so you can make informed choices for your own personal workflow.

I’m covering the creation process using an upcoming product as an example. I’ll show you how to create a suitcase and a duffel bag as rigged and morphing props and a complete outfit consisting of pants, shirt, shoes and earrings. On each item I’ll demonstrate a different approach, method or workflow. You can work along with this course and in the end you’ll have a finished product you can submit. I’ll explain my choices and decisions in detail so you can apply these basics to your work even if you’re creating completely different objects and clothes.

Presenter : Esha
Esha lives in Austria and has been creating 3D products for nearly 12 years.
She has created content for Smith Micro and Daz and is an active vendor at daz3d.com.
When Daz released the Developer Tools for Daz Studio in 2008 she integrated them into her workflow and has been working with Daz Studio, alongside Poser, ever since. In recent years she has been focusing on DS for product development.
Esha’s favourite tools include Daz Studio, Poser, ZBrush, Wings3D, Xfrog, Marvelous Designer, UVLayout and Photoshop. In all of these she is a self-taught artist, basing her skills on years of experience and numerous online tutorials. She fully understands the difficulties of moving from Poser to Daz Studio, having made that journey herself, and enjoys passing on her Studio know-how to new users.
Esha also has several years of experience in teaching adults. She firmly believes that the best way to learn is to actively do something yourself, so she favours a hands-on approach in teaching.
Knowing only too well how tiresome it is to gather scraps of information all over the web she wants to provide comprehensive webinars that really offer solid information. Moving from the basics to advanced procedures she takes care to make sure that her audience will be able to follow her courses smoothly.
In her spare time Esha loves listening to classical music, baking muffins and collecting cat photos.


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