Complex Hair Creation Part 3: Texturing

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Posted in DAZ Studio, Training | Plug-ins | Soft

Details
Have you wanted to create attractive hair for DAZ Studio, but got stuck on knowing where to start and how to handle a project such as this?

Arki (Kim Schneider) breaks down this project in detail, simplifies the approach and takes you through the steps in this three part tutorial (this is Part 3). This was originally broadcast as a series of live webinars to a class that followed along with her techniques and created their own hair sets.

Requirements: Familiarity with Hexagon and basic modelling techniques

Video length: 2 hours

Tutorial video includes indexing so you can click and jump to different topics with ease.

Part 3 : Dying the Strands – Breathing life into your hair model

1 – How to select the appropriate texture photos for skullcap and hair strips
* The different texture maps needed for the skull cap and the hair strands – and how to find them
2 – Texturing in Photoshop
* Working with the base photo reference material to create the hair texture
3 – Base material setup in DAZ Studio
* A very quick walk-through how to create Iray hair materials

About the Presenter : Kim Schneider (Arki)

Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.

Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.

Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She’s since been now hard at work at creating content for Daz Studio.

She delves into other packages occasionally including Photoshop, Quixel, ZBrush, Hexagon, UV Mapper Pro and UV Layout in her workflow.

What’s Included and Features
Detailed Tutorial Contents:
00:00:00 Intro
00:01:17 Example of Final Product
00:01:45 Review of the Process
00:05:20 References for texturing hair
00:09:16 In Photoshop (PS) Scan of hair extensions
00:11:16 Slideshow of creating transparency maps for the hair in PS
00:18:17 1st Q&A
00:21:38 Demo in PS of how to create the transparency Maps
00:22:26 Choosing a Transparency Base in Photoshop
00:24:56 Need the Hair strands white on black background
00:25:15 Desaturating the color
00:25:31 Inverting the Color
00:25:40 Adjusting the Levels
00:26:32 Placing and Covering the Template with the Sample
00:27:53 Duplicating and Blending the transition
00:29:42 Filling the Template with the Strand
00:31:49 The Template Filled with the Strands
00:32:15 Fixing the Top of the Template which represents the “hair parting”
00:37:07 2nd Q&A
00:43:13 Creating the hair line for the Skull Cap
00:50:02 3rd Q&A
00:52:28 How to create a Transparency Map that is Denser
00:54:13 Reducing Density in a Transparency Map
00:56:03 Creating the Diffuse Maps
00:56:13 Transparency Map dictates the Diffuse Map Scale
00:59:26 Final Diffuse Map
01:00:53 Trick with darkening part of the Diffuse Color Map
01:01:37 Adding a Blur Filter and Multiply on the Darker Area
01:02:39 Darkening the Root Areas of the Skull Cap
01:03:27 Skull Cap Diffuse Texture Map
01:05:35 4th Q&A
01:07:59 Range of Colors for Diffuse Maps
01:15:25 5th Q&A
01:17:00 Quixel Slideshow
01:18:43 Quixel Can’t Read Materials from the Mesh
01:19:10 Creating an Index or Blockout Map to use with Quixel
01:20:11 The Index Map used in Conjunction with the Mesh in Quixel
01:21:42 Material Library in Quixel
01:22:47 Changing Diffuse Colors in Photoshop from Quixel Generated Maps
01:23:54 Quixel Curvature Map
01:25:50 6th Q&A
01:28:03 In Daz Studio, setting up shaders
01:26:16 Basic Walkthrough of Creating a Shader
01:31:30 Creating a Bump Map
01:32:25 Creating a Specularity Map
01:34:08 Setting up the different density maps in DS
01:35:04 Demo of a more advanced shader setup
01:38:47 Final Q&A
01:42:29 Shader Presets that ship with DS
01:44:20 Final Q&A
01:54:08 End Credits and Links

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Complex Hair Creation Part 2: Rigging

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