The third volume of Digital Art Masters celebrates another year of incredible artistic
talent that has been channeled through the digital medium.
The well-known phrase ?The computer is just a tool? becomes more apparent than ever
within the pages of this book, as the processes behind the final images are revealed,
and the natural artistic abilities of each of the sixty art masters are displayed as they
approach their final render.
By showing the building blocks that form the final images, we aim to provide a book that
is suitable for artists of all levels. Newcomers to the digital art world will undoubtedly
be overwhelmed by their first glances of the pages, but even in these early stages, the
basic processes and starting points of image creations become clear, forming a guide
that a less experienced artist can follow when tackling new projects. These lead on to
fine tuning the details with tips and tricks that even the most accomplished of artists will
find invaluable and inspiring.
As computers become more powerful and affordable, 3D artists benefit in ways such as
experimenting with a greater number of lighting solutions and juggling thousands more
polygons around their screens. 2D artists can work at higher resolutions, become more
mobile and paint and sketch directly onto their tablet monitors. The software is by no
means being left behind either and amongst many improvements we are seeing huge
advances in a crossover application sometimes referred to as 2.5D, where modeling
packages are allowing artists to work with ?digital clay? almost brushing in 3D to sculpt
some of the most imaginative and detailed characters ever seen.